Tying

Tying is a movement that happens when the likes and retweets are within a 5% range of eachother. If a tie is sucessful, the snake will continue moving in the same direction in which it was moving before.

Tie Leniency
Before the life of the snake Bitch, ties were considered to be impossible due to it needing to be a perfect tie. Ties were most useful in the situation of a Corner Apple which requires a tie to not die either by the snake's own tail or to the wall. After Larry's death involving a Corner Apple, players pitched to PolyMars the idea of tie leniency. The developer quickly added the tie leniency mechanic, and nowadays, the tie is a common movement used in most strats (mostly endgame strats) multiple times; this change meant that Corner Apples were not a worry, and it greatly improved the length of the snake's life and its highscore.